bullet essays

(2024mar16 thread)

  1. luckmaxxing: past the birth lottery which you have no control over, it is discernable that there are some contexts that have higher rates of collision than others. you can increase the exposure you have to luck through a myriad of ways. you do have to survive long enough though
  2. variance: there’s good variance and bad variance. a lot of culture and the structure of civilization exists to suppress bad variance; prevent bad shit from happening. but you can’t really suppress variance selectively. it can be very lucrative to examine how you are suppressing urself
  3. deviance: greatness is deviance. there’s so much time and energy that gets weirdly misallocated imo because we don’t really want to acknowledge this properly. people talk in euphemisms about this. success is alienating and dehumanizing! some fresh clarity here will be v good imo
  4. language is always being renegotiated in real time. we can make it better or worse. clear language allows people to think clear thoughts. when terminology gets clouded, it can be useful to redefine things from scratch. clear thinkers and writers are a huge public good
  5. media is the means by which we interface with the wider world beyond our immediate senses. it becomes more powerful every year, it shapes our thoughts, our sense of ourselves, our peers, the world, our identities, everything. navigating it well requires several kinds of finesse
  6. comms is lossy. communication was always challenging; even in the ancestral environment people were struggling with miscommunication. different words mean different things to different people. it’s harder than ever in the modern media environment. it’s magic that anybody understands anyone to any degree ever. we are too quick to blame each other when it fails
  7. perceptions rarely capture the truth of anything. we seldom think to question our perceptions. of course nobody has the time to reexamine everything all the time, but we can learn to at least step lightly. it might seem like a lot of work but it’s v gratifying, essay to explain
  8. dynamism: as the opposite of stasis. things are always changing all the time. the environment is always responding. everything is ecologies. there’s something both startling and soothing when you really see how this cascades through everything. the second note changes the first
  9. everything is resource-constrained. if you wanna do anything substantial, you’re going to have to be sensitive to this, or something is gonna “run out of battery” unexpectedly and jam your whole operation. often the best way to know how things work is to study how they fail
  10. reply-game about is deeply understanding “the second note changes the first”, and responding to people and things in ways that are additive. that build out on the implicit proposal in the first utterance. get good at this and you improve everything around you by your mere presence
  11. teamwork is largely just people practicing good reply game with teach other. there’s the utterance-level play, and then there’s the setup play where you set things up for each other to make better utterances. small groups of friends who get good at this birth entire new genres, worlds
  12. to collaborate is to labor together. a project is anything that cannot be completed in a single sitting by a single individual. good reply game is the essence of all of it
  13. a frame is a container within which something happens. there’s artistry that happens within existing frames, but truly exalted artistry imo is the stuff that subverts those frames. this ties up with deviance: existing frames tend to be “burnt in” and can’t surprise people much
  14. stories are maps of meaning, significance, consequence, etc. “what’s the point of stories” is a funny question, because stories are how we answer “what’s the point” of anything. we determine our values, priorities, everything from our stories. introspection is about inspecting your story
  15. winning: the important thing here is that it doesn’t have to be within popular existing games, existing frames, existing models of success. you can define for yourself the outcomes you want and then celebrate the progress you make towards those outcomes. helps tremendously
  16. strategy to me is just a matter of thinking about what you want, examining the landscape of possibilities, plotting out possible paths, trying things out, evaluating what works, repeating. weird to me how uncommon this is. probably seems like a lot of work to ppl who havent won. (visakanv.com/lessunstrategic)